Mother’s Day Sketch

Mother's Day sketch by illustrator Cedric Hohnstadt.Thought I’d share a card I sketched for my wife on Mother’s Day. She’s much prettier and slimmer than this, and usually not grumpy at all. But when you have young children there are definitely mornings that feel this way.

 

SpringCon Is This Weekend

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This weekend (May 18-19) is the 25th Anniversary of SpringCon, Minnesota’s largest comic book convention. Come check it out at the Minnesota State Fair Grandstand and join in the fun. I’ll have a table along with over one hundred of the most talented artists and creators  in Minnesota and the surrounding Midwest region. There will also be door prizes, portfolio reviews, sketching, and the first 500 attendees will get a special free grab bag at the door. A complete list of guest creators can be found here.

If you come by my table I’ll also be selling some tools specially designed for character designers, cartoonists, and other artists who love storytelling, as well as possibly launching a Kickstarter project. More info coming soon.

Character Design Shuffle App

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A popular exercise for cartoonists and character designers is to randomly pick from a list of characteristics (occupations, personality types, animal types, emotions, etc.) and then sketch a cartoon character based on them. Some artists, such as Chris Ayers, actually keep a Ziploc bag full of little slips of paper with such traits written on them. They pull out a few and then sketch a character that matches whatever combo they get. After reading one of Chris Ayers’ books I created my own ziploc bag, which I blogged about here.

Stephen Silver recently released a terrific iOS app called “Character Design Shuffle” (iTunes link), which takes this concept into the digital age. Simply select from a group of categories, hit the “Shuffle” button, and then draw the results that pop up. It’s a terrific tool and in hindsight its amazing someone didn’t come up with this idea sooner.

sketch-weasel-doctor

I’ve had the app on my phone for a few weeks but have been so slammed with work that I didn’t get a chance to try it out until this morning. The app gave me this description: “Female, Weasel, Doctor, Scurrying, Devastated”. The above warm-up sketch is the result.

Notes On Gesture Drawing

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Last November I attended the CTN Animation Expo in Burbank, CA, where I gave a lecture on business tips for self-employed artists. Towards the end of the conference I attended a late-night gesture drawing workshop hosted by Dave Pimentel. For about an hour or so a costumed model (the terrific John Tucker dressed as a hobo) struck some wonderful one-to-five-minute poses while we sketched furiously and listened to Mr. Pimentel walk around the room sharing his pearls of drawing wisdom. It was all very inspiring. One of the downsides of living so far away from California is that I rarely get the opportunity to attend a life drawing session that puts the emphasis on character and acting rather than anatomy and realism.

I was thumbing through one of my sketchbooks and came across my drawings and notes from that night (Sorry for the poor scans, blue pencil is not scanner-friendly). I had jotted down several notes from Mr. Pimentel’s comments as I drew and thought I’d pass them along. There’s some great advice for any cartoonist or character designer to keep in mind while he draws:

  • Think *shape* with your gestures.
  • Focus on four things: acting, expression, character, and movement.
  • Push the poses!
  • Draw from your shoulders, not your wrist.
  • Center lines are a crutch. You don’t need them.
  • Contour lines are OK as long as you are defining a shape and not just contour for contour’s sake.
  • Don’t draw the model. Draw a *character*.
  • Never draw the straight, literal pose. Push the angles!
  • Stare at the pose for ten seconds, study it, and then draw until you need to look again.
  • Think about squash-and-stretch as you draw.
  • Think in giant swoops from chest to toe.
  • Find all the angles you can squash and stretch.
  • Think about adjectives as you draw.
  • When indicating hair, sketch in the direction of the haircut.

 

And finally, my favorite tip….

  • Put the “life” back in life drawing!

 

Saul/Paul Character Design for “What’s In The Bible?”

For the past couple of years I’ve been doing little bits of animation and/or character design for the DVD series “What’s In The Bible?” from VeggieTales creator Phil Vischer.

Volume 11 has just been released. It covers the book of Acts, explaining what happened after Jesus ascended back into Heaven and how His followers travelled the known world telling others about Him. There are lots of stories including miracles, persecution, imprisonments, and even martyrdom.

Perhaps the most well-known character is Saul, an angry Pharisee who took special delight in chasing down Christians and throwing them in jail. That is, until the day when Jesus appeared to him face-to-face. Saul became a new man, changed his name to Paul, and spent the rest of his life traveling thousands of miles to spread the good news about Jesus. Along the way he also wrote about two-thirds of the New Testament.

My job was to design Paul. Besides looking like he belonged in the same world as the other characters he had to have a face that could look like an intimidating villain at the beginning of the story and a kindly, likable friend by the end of the story. So it was a bit of a challenge. The client also requested that he have a slender build, dark eyebrows, and a goatie.

I started by doing a bunch of thumbnails, searching for the right look:

Paul thumbnailsEventually we settled on the following design:

Paul final design

Here’s the trailer for Episode 11:

And here’s a clip showing Saul’s conversion:

You can order “What’s In The Bible?” volume 11 either as a DVD or as a digital download at whatsinthebible.com. I don’t get any royalties or kickback if you buy, I just really believe in the project.